A Space Marine Captain is the ultimate commander of a company of up to a hundred men who he leads by example, with skill and bravery as well as the Chapter's finest weaponry.
The Headquarters leader is the Black Templar Commander, a powerful and versatile close assault unit in Rival Species. The HQ has enough health to absorb some serious firepower, and is capable of taking a variety of weapons. Any players choosing the HQ class other than the leader will find themselves as (effectively) normal marines (see below).
The HQ’s weapon options are as follows (not in order): Combat Knife, Bolt Pistol, Chainsword + Bolt Pistol (combo), Plasma Pistol + Power Sword (combo), Plasma Pistol + Power Axe (combo), Frag Grenades (x4), Bolter, Flamer. He can pick as many weapons as his point pool allows, with the following exceptions: he cannot have more than one “combo” weapon (that is, a paired melee + ranged weapon option), and he cannot have both the bolter and the flamer. Additionally, if any “combo” weapon is chosen, the combat knife is not available; choosing a “combo” weapon makes the knife obsolete.
Generally, an HQ is well served by choosing one of the two power weapon/plasma pistol combos, and perhaps grenades. Additionally, a Flamer can be useful if the enemy is consistently fielding a Dreadnought or Wraithlord. The HQ is effective both in charging foes with their deadly melee weapons, and in offering supporting fire with their blasts of plasma. Finally, the HQ Leader has the ability to make one class on his team “veterans”, giving them more hp and other benefits. This is usually best used on the class with the most people in it, for mass benefits.
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