Author Topic: Prerelease of Rival Species Alpha 1260 (update39)  (Read 192619 times)

Prerelease of Rival Species Alpha 1260 (update39)
« on: April 30, 2007, 10:27:58 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
The next Rival Species Beta is getting into sight! Since the Tester Team has somewhat dwindled in numbers, I need You to test the new version and give feedback for its balancing and debugging!

So join the public Tester Team, increase its numbers and get cracking at this new Alpha version:

http://www.banntal.de/rivalspecies.com/files/rspecies_1260_u3_full.zip

simply download the file, copy it to Your Half-Life 1 folder and extract it with the directory structure in place. You should have a new modfolder called rspecies_test afterwards and a new entry in your steam games after a restart of steam.

+++ update +++

By now we have a patch for the current alpha running on the server:

http://www.banntal.de/rivalspecies.com/files/rspecies_1260_u3_to_1260_u39.zip

It fixes quite some bugs concerning performance. I hope with this fix, the version gains a lot in playability.

I have started a 24/7 dedicated linux server with this version, so you can fully test the multiplayer game. Have fun, and be prepared for the bugs and imbalances!

Report any of those on our new Forum:
http://www.banntal.de/common/smf/index.php?theme=8;action=collapse;c=3;sa=collapsebut
« Last Edit: December 27, 2008, 09:36:54 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update3)
« Reply #1 on: May 06, 2007, 02:26:36 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
thanx for the report :-). i shall see what i can do about this.

Re: Prerelease of Rival Species Alpha 1260 (update3)
« Reply #2 on: May 06, 2007, 07:41:44 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
well, i fixed a timing bug that most likely caused the weapon not firing and buttons not working. however, to fix the occosional client crash, that you report, i need a file from you. its called *.mdmp in your halflife folder. can you send it my way please?

Re: Prerelease of Rival Species Alpha 1260 (update3)
« Reply #3 on: May 11, 2007, 06:50:07 AM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
atm, it seems to be like that. i plan to release a newsletter, to inform the rest of the community about this public alpha. Originally i wanted to fix both the client crash and the weapon not firing bug. but it seems like its necessary to release a fix for the weapon not firing alone and then immediatly write the letter.
« Last Edit: May 11, 2007, 01:52:14 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #4 on: May 12, 2007, 07:23:49 AM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
thanx :-) and well, what  I saw, when trying to verify what you said was:

- you can use weapons (yay :-D)
- you can use buttons (which one were you not able to use?)
- the timer is completely gone into negative values (boo!)
- the necron weapons had such a fast recharge, that you could think it had unlimited ammo (bug)

okay, ive fixed the mentioned stuff above (the fix will be released with the next patch)... got anything else?
« Last Edit: May 12, 2007, 04:08:36 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #5 on: May 12, 2007, 04:09:40 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
yeah, the wraith can fly with their special move.

as a necron leader, you should see the leader menu (which looks similar to the class menu).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #6 on: May 15, 2007, 09:28:06 AM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
well, from the latest tests, im able to identify 3 bugs:

- the classmenu buggers up when selecting necron tombspider first on platform, then via teammenu scrolling over blacktemplars higher classes.
+++ update: i was able to fix that in an internal alpha. +++
- as well the soundmanager buggers up in the above situation (after selecting a lower class, if you manage to avoid scrolling over higher class buttons.)
+++ see above! now only the map bug and we have a new alpha ready for release. +++
- the necrons dont win the map, when capturing the artefact. (the round doesnt end.)
« Last Edit: May 15, 2007, 01:06:49 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #7 on: May 16, 2007, 11:49:06 AM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
ok, the bugs i remmebered are fixed. a new update has been released, you can find it in the modified news post.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #8 on: May 24, 2007, 02:49:59 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
okay, i have released a new update (u6) for this version. fixes quite some stuff:
- the bug where the server was 'hanging' in a waiting state
- part of the view bobbing problem for the spectators (they are stil responsive to the ground.. weird phaenomenon)
- adds class images to the menues
- some other stuff i dont remember

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #9 on: May 25, 2007, 07:51:29 AM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
yeah :-).
what i remember from yesterday:
- the hud chat is a bit weird (cuts off numbers and has a huge distance)
- we had quite some lag due to an attack maybe thats the reason why your client didnt get updated properly.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #10 on: May 25, 2007, 11:21:48 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
oh, i do remember your name :-). youre welcome ^^. feel free to enlist on the thread for alpha tester registration for the Source alpha.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #11 on: May 26, 2007, 07:54:00 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
heh, thanx for the report! could you explain the melee bug a bit more? i dont remember the old demonsword bug.
pressing n or m to get loads points is just a leftover developement command. (not really a bug)
the wraiths are supposed to fly. ill see what is about their energy not draining.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #12 on: May 27, 2007, 11:09:31 PM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
thanx a bunch guys :-). tonite im releasing a new internal RSS alpha, so ill e able to care for al these bugs during the week and do a new RS1 alpha afterwards ^^.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #13 on: May 28, 2007, 08:09:41 AM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
well, im up for it :-). we can settle a time at any evening this week. i suggest it being rather late, so that Michael can join us too (he must be from rather far away, since he is always online late.) howabout tuesday night at 22 MET?

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #14 on: May 29, 2007, 09:20:57 AM »

Bahl

  • Administrator
  • Sr. Member
  • ****
  • Posts: 438
    • ICQ Messenger - 99245030
    • View Profile
    • Email
ooookay, let my clarify a few things:
- i switched the server from platform to canyon in the hope to bring you a tau vs IG map.
- the curertnly released version of canyon does however bring you IW vs BT (thats the old setup).
- obviously, your clients didnt recognize the shutdown and startup and messed up.
- if such occurrs, please quit hl1 alltogether and restart the game.
- because anything that happens after a client messes up looks like a whole LOAD of bugs but it isnt.
- its really just that the client messed up at some point and what we need to do is avoid exactly that.