Author Topic: Prerelease of Rival Species Alpha 1260 (update39)  (Read 187363 times)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #75 on: December 09, 2007, 04:50:26 PM »

Bahl

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okej, new update :-)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #76 on: December 09, 2007, 06:11:03 PM »

Bahl

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DONE: fast menus at roundend

DONE: no deathmenu after the time of the round ran out
++ that is actually correct because the time ran out and the rundstate changed. deathmenus are only supposed to be shown during ROUND_PLAY not later on. they would interfere with the normal menus. however these didnt show up! ++

CANT: end not detected from captured artefact (after running out of time though)
++ cant reproduce this bug in my system. i think this is due to time running out. the question is, why the hell does the game not end when the time is running up? usually it does but after a while that stops. maybe the general timer is reset after a while? ++

DONE: the necrons should get followbot

DONE: the BT should loose followbot

DONE: the necrons should be restricted to one resurrect.
« Last Edit: December 09, 2007, 08:46:47 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #77 on: December 09, 2007, 10:21:08 PM »

Bahl

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all right, lil bugs fixed and new version up ^^. enjoy :-D

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #78 on: December 11, 2007, 08:07:24 PM »

Alhaus

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DONE: Killing specs on maps where there disabled crashes the server
« Last Edit: December 13, 2007, 12:06:24 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #79 on: December 13, 2007, 08:39:35 PM »

Bahl

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DONE: Necrons still dont stand enough

KNOWN: the dreads fall slowly

KNOWN: weapon origin dont change on rocket when i crouch

KNOWN: plasma effect needs to be made smaller i think
« Last Edit: December 15, 2007, 11:05:52 AM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #80 on: December 14, 2007, 04:00:51 AM »

Bahl

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all right, i was cutting short without fixing everything... had a veeeery long chat with a nice american guy.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #81 on: December 15, 2007, 12:03:58 AM »

Bahl

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hey, ive updated the update. download it again please ^^

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #82 on: December 15, 2007, 03:58:51 PM »

Bahl

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all right. i had a nice test with T today. seems to be pretty stable by now without major showstoppers.

quite some minor things though, lets see what condump says:

DONE: set sv_maxspeed 900 on server

DONE: use a switch to determine flying

DONE: copy assault values to wraith

DONE: make the strong cc units medium armor

DONE: display the state of resurrection in the menu

DONE: points dont get fully stored or recovered by engine file loading being buggered most likely

DONE: the message menu is not shown at endround

DONE: add more sparks to the bullet hits
« Last Edit: December 16, 2007, 09:07:34 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #83 on: December 16, 2007, 10:23:13 PM »

Bahl

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all right, update 21 is released :-)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #84 on: December 18, 2007, 02:42:36 PM »

Bahl

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oh wow, welcome home kharn :-). and of course i remember you *g*. (especially for driving other players nuts with your skills and making them accuse you of cheating :-).) Well this is a VERY valuable feedback for me! even though a certain amount of it seems to be the result of one bug (you might be able to verify that at some point)

CANT: sometimes forunknown reasons so far, the game doesnt reset. the results are among others:
- entities are not rest
- the TIMER in the top hud is going into negative values (this might be directly connected to the reason for this bug)
- in general weird things start to happen.
- please try to find out, what you have to do, to get the game going into that negative timer mode. that information would certainly help a LOT.

++ guys, i need help on reproducing that! ++
« Last Edit: December 22, 2007, 10:58:07 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #85 on: December 23, 2007, 01:37:55 AM »

Bahl

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alll right, new update available :-)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #86 on: December 23, 2007, 02:43:14 AM »

Alhaus

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DONE: Pics are wrong on the HUD (lower left corner ones)

WONT: Weapons have no recoil.
++ but they do have recoil... just with marines its too low to build up. ++

DONE: You can move around when the death menu is up after you die and if you dont choose respawn after it times out you can walk around (though as a corpse not a spec)

DONE: having a high score gives you negative points.

DONE: If you reload the iron warrior bolter flamer when it has no bolter ammo left but has flamer ammo left the gun goes to the middle of the screen

DONE: IW terminators dont get the autocannon (even when there a sergeant)

CANT: Some reason its possable to SOMETIMES capture the object in the tunnel on forgotten, but it dosnt end the round, you just loose the object.
++ i need the circumstances to reproduce it ++

DONE: IW dread hammer animation stops playing in first person if you manage to hit someone (or a wall)

DONE: Make weapons weaker.

KNOWN: The team menu needs a "cancel" button

DONE: Iron warriors marine sergeant doesnt get the same weapon options as the BT one (i meen no chainsword option etc)
« Last Edit: December 23, 2007, 07:39:06 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #87 on: December 23, 2007, 10:37:45 AM »

Bahl

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KNOWN: avatar, me, actionstate, energy have a high message value

DONE: class sprites are out of sync

DONE: i could not see the text anyone wrote as spectator.

DONE: k gausscannon now seems to bee to heavy

DONE: gauss gun in geenral seems to be toohard now

DONE: make all weapons weaker! :P

DONE: i got a negative score from that kill

Zenarion: heres a suggestion. can the wraiths become transparent in flight?

KNOWN: stack overflow with close combat weapons
CL_PushPMStates called with pushed tack
CL_PopPMStates called without stack
« Last Edit: December 23, 2007, 07:39:16 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #88 on: December 23, 2007, 08:29:14 PM »

Bahl

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new update :-D

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #89 on: December 23, 2007, 09:10:02 PM »

Alhaus

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DONE: Dreads dont die when they fall off the world.

DONE: The dread has the wrong pic in the lower left corner

DONE: allow 2 jumps before running out of stamina

DONE: increase recoil for marines
« Last Edit: December 25, 2007, 12:34:54 PM by Bahl »