Author Topic: Prerelease of Rival Species Alpha 1260 (update39)  (Read 187216 times)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #45 on: September 15, 2007, 06:42:14 PM »

Bahl

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welcome back :-). I hope to be able to release a new alpha patch rather soon ^^. yeah yeah I know... but i cant be anymore precise about that. I'm still rather busy with dissolving my apartment and preparing for Sweden.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #46 on: September 19, 2007, 12:47:01 PM »

Bahl

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and there we have it :-D. a new alpha version ^^.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #47 on: September 19, 2007, 07:35:54 PM »

Bahl

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thanx, you too :-). im especially interested in feedback on my 'leader weapon' solution, which implemented for BT only.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #48 on: September 19, 2007, 09:48:12 PM »

Bahl

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oh and yeah, I've settled an hour of beta testing with eltharyon ^^. we will be playing on the server on friday at 21:00 MET.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #49 on: September 21, 2007, 07:00:29 AM »

Bahl

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sure, ill try that ^^. sadly, im no administrator there, so i cant post events.
« Last Edit: September 21, 2007, 07:08:40 AM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #50 on: September 29, 2007, 09:03:33 PM »

Bahl

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hmm, I've been doing a very little bit of solo testing to fight the spectator / gordon / roundrestart bug. it seems, as if the player that looks like gordon is actually on the spectator team, so didnt actually join a proper team during his initialisation. as well, it looks as if the spectator team is very full (253 members in my testcase).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #51 on: September 29, 2007, 09:08:16 PM »

Bahl

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DONE as well, it seems as if when having the problem, your actions on the menus are not recognized. changing the team, class or weaponset seems impossible.
in a different situation, when joining late in a started round (when you don't get enough points to spawn), the program seems to repick your stuff so that you can spawn properly.

DONE however, when issuing startround in that situation (which you can, as long as you are alone on the server), the client bails out with a crash.

DONE with each disconnect after getting stuck in gordon mode, the number of spectators seems to decrease.

DONE additionally, i had the situation, that the round ended by timer when getting me spawned correctly due to joining late in the round. in that situation, the client crashed just as if i had issued startround. (which makes sense, since it acts similar)
« Last Edit: October 07, 2007, 02:30:45 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #52 on: October 07, 2007, 09:40:10 AM »

Bahl

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it does :-). i wonder if its still true... . atm im in sweden in a youth hostel and the conn speed dows not really support any testing.

DONE and the BT marine doesnt seem to be able to jump.

DONE as well the game seems to crash on time up  round restart, when the spectator problem has occurred.
« Last Edit: October 07, 2007, 02:27:41 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #53 on: October 07, 2007, 11:52:00 PM »

Bahl

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okej, we have a new version ^^. i hope to have fixed a good part of the gordon problem and so on... i cant really test if that is true.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #54 on: October 15, 2007, 06:46:12 PM »

Alhaus

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Let me back in!!
I miss ya Bahly :( what files do i need to be all upto date? ;D

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #55 on: October 15, 2007, 08:06:57 PM »

Bahl

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well, i guess youll have to miss me a little longer ;-). im still without a flat. but the things you need are all inside the first post of this thread!

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #56 on: October 16, 2007, 05:27:01 PM »

Alhaus

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Ah thats good i got that then lol

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #57 on: October 17, 2007, 07:39:37 PM »

Bahl

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hmm good :-). and, got something to report which looks like a bug?

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #58 on: October 21, 2007, 10:22:21 PM »

Alhaus

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Hm, possably but im not sure if its my comp.

My sounds are playing fast and my first person animations are fast too. EG reloading my bolter is done at the speed of light. but it reloads normally with regards to being able to fire it.

DONE Couldn't jump as a marine **EDIT** OK i CAN jump with marine but not with the first spawn it seems :S

When your next in IRC Bahly i wanna have a test with ya :D
« Last Edit: November 04, 2007, 07:51:03 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #59 on: October 22, 2007, 06:03:33 PM »

Bahl

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hey Al :-). you can most likely see me there and ale to test at 9:30 MET. (GMT+1 i think). if im there earlier during the week, then im not able to test, because im at the lab.