Author Topic: Prerelease of Rival Species Alpha 1260 (update39)  (Read 187172 times)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #15 on: May 31, 2007, 09:19:34 AM »

Bahl

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btw, ive restartet the server on fortress, to make for a little change :-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #16 on: May 31, 2007, 09:04:26 PM »

Bahl

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maybe you want to wait a little while, im close to releasing annew version, which is hopefully much improved.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #17 on: May 31, 2007, 09:39:54 PM »

Bahl

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okido, im taking down the server now. im in the proess of releasing a new alpha.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #18 on: May 31, 2007, 09:49:49 PM »

Bahl

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all right, new version is relased as update (as usual ;-)). you an find the link in the modified news.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #19 on: June 01, 2007, 08:26:10 AM »

Bahl

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welcome back then :-). and dont forget to post the bugs, gell michael65? ;-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #20 on: June 01, 2007, 10:37:52 PM »

Bahl

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i was recompiling rs_dc_canyon for tau vs IG. apart from that, we wont see IG so easily. it might appear on another map when we get this alpha stale, the newsletter out and a certain mapper back in ;-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #21 on: June 02, 2007, 07:32:02 AM »

Bahl

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the ones youre best motivated to do, clearly! i guess you are motivated to do IG ;-). their counterparts are eldar, tau and orks. the other races are a bit too tough to counter them.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #22 on: June 02, 2007, 10:20:49 PM »

Bahl

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wow, yeah thats definitively a bug :-), thanx for reporting!

AND zenarion: WOW! triple times ^^. the psyker looks great!
you easily surpassed my expectations!
oh, how i love this world ^^.

well, for his abilities, i dont know yet, feel free to make suggestions. maybe he could get osmething new that we didnt have so far ^^. a heal seems obvious to me, but we could additionally impleemnt an ability of your imagination to celebarate this model :-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #23 on: June 03, 2007, 03:00:06 AM »

Prok

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Hey Bahl, don't know if you remember me, but I just thought I'd check in and see how things are.  The mod seems like it's going very well so far.
Anyway, I downloaded the latest alpha and did some playing around on my own (just on a LAN server I created).

DONE: The hands for the Eldar shuriken pistol (I tried the Dire Avenger class) are pointing downwards.
DONE: Stamina recharge seems to be very, very fast (I'm not sure if it's a bug, but I'm hoping it is- I thought one of the great things about the game was the lack of idiotic bunny hopping and focus on realistic movement and being careful).
CANT: Maybe it's just me, but the "switch firemode" function hasn't worked in the last few alphas, including this one.  I set the function to the "f" key, so maybe that's the problem?
++ works perfectly for me. its at G by default, while F is use by default. ++

DONE: The hands for the Eldar grenade are a bit too far out, so you can see into the arms.

BTW, the animation for the BT grenade throw seems to be working great  :)
DONE: The animation for the IW grenade throw seems to work too fast.

That's it for now.  I can't promise I'll be testing much or often, but I just thought I'd help out where I can.

-Prok
« Last Edit: June 15, 2007, 12:51:11 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #24 on: June 03, 2007, 06:23:21 AM »

Bahl

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hey prok, yeah i remember you :-). and thanx for helping out, any help is welcome ^^.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #25 on: June 03, 2007, 06:33:07 PM »

darknar

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hi bahl hows it going mate. just noticed the alpha and decided to dl and try it out. however for some reason i cant join  the server due to the map not being correct. should i just try installing it again or is there another file somewhere.

other than that. i will inform you if i find something that looks buggy to me :P

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #26 on: June 05, 2007, 11:01:32 AM »

Bahl

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heh, well terrain advantage: itd have to be an advantage of te sort 'big mean gun' or 'airstrike' ;-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #27 on: June 11, 2007, 06:57:24 AM »

Bahl

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well, i just fear that wont be enough to keep them from dying like flies.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #28 on: June 12, 2007, 07:05:32 AM »

Bahl

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hehehe, well thats derailing :-) at its  best ^^ but its great to hear! i've been away from IRC a bit (real life), but yesterday night, i was able to get the basic weapon control and conversion process done. so next internal source alpha is due tonight and itll feature all the BT weapons (though with Postil behaviour). well, and ill build those necron textures :-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #29 on: June 14, 2007, 07:48:18 PM »

Bahl

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well actually i managed to do that two days later ;-). anyhow, its done and as soon as you get access to the source alpha, theyll be available to you. if you want em earlier, i can send them your way.