Author Topic: Prerelease of Rival Species Alpha 1260 (update39)  (Read 187223 times)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #105 on: January 09, 2008, 11:30:26 PM »

Bahl

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well, you may be right there... while it should be possible to avoid when being careful, such a situation can easily drive away newbies... .

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #106 on: January 11, 2008, 11:25:02 PM »

Bahl

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Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #107 on: January 12, 2008, 01:43:51 PM »

Bahl

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and here comes the bug report :-)

DONE: lascannon had no sound

DONE: lascannon had a long reload time

DONE: lascannon has a weird chargable behaviour

DONE: assaultcannn has a too short range

DONE: bike kill command is not killing the bike

DONE: grenades jump way too much

MODEL: warsmith arm is wrong textured

MODEL: warsmith UV map is a off on face

DONE: flamer particle is too much

MAP: rs_dc_canyon is wrong version

« Last Edit: January 12, 2008, 07:39:43 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #108 on: January 12, 2008, 08:51:52 PM »

Bahl

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Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #109 on: January 12, 2008, 09:35:56 PM »

Bahl

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DONE: with three or more ppl on platform, the ones on spectator team cant join any team except for the first two players.

MAP: join a test server a a regular marine or destroy, only got offered the flamer weapon set

DONE: flamer particle is back to front, should be smaller near the gun gitting bigger as it goes away, it appears as a small particle trailing larger ones

CANT: missing notification message at the cap point on destroy
++ i dont have the current map source and so i cant look up which entity it is. ++

DONE: crashed when I selected havoc leader class

CANT: Capping the object on platform crashed the server as a lonely bt terminator
++ cant reproduce it. ++

CANT: client crash when pressing a button on destroy
++ cant reproduce it. ++

MODEL: the heavy bolter is also lookign odd, the projectile travels at an angle to the way the gun sits

« Last Edit: January 16, 2008, 12:38:42 AM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #110 on: January 26, 2008, 02:31:34 PM »

Bahl

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new one available :-). the reason why i took a while: ive been cleaning up the code into a 3 layerd structure and incorporated a chunk of code form the hl1 weapons into the metaengine, which should ease the hl2 portage of the weapon effects.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #111 on: February 06, 2008, 09:35:34 PM »

Bahl

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DONE: make it 2 jumps before running out of stamina

CANT: flamer and any other follow particles dont work
++ works for me right now. i had some changes in the area though, before this report came in. ++

CANT: votemap doesnt work
++ works for me right now.++

CANT: im getting no death menu
++ works for me right now. i NEED more information about under which cirumstances it appears! ++

DONE: veteran and leader have a very long lasting assault jump

KNOWN: power fist needs an own particle effect and glow model

KNOWN: termies are animated too slowly

CANT: the assault cannon option was not refused by menu, but by command while being no leader
++  shouldnt happen anymore, i changed the code since last version. ++

KNOWN: gametime ran out but mapchange didnt work, so the round got stuck in the middle of nowhere

« Last Edit: February 10, 2008, 01:13:25 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #112 on: February 10, 2008, 01:00:07 PM »

Bahl

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DONE: game seems to crash whenever I kill my own followbots.
« Last Edit: February 11, 2008, 10:51:56 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #113 on: February 15, 2008, 11:18:30 PM »

Bahl

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Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #114 on: February 18, 2008, 09:55:11 PM »

Bahl

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DONE: it doesn't create corpses.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #115 on: March 02, 2008, 08:35:31 PM »

Bahl

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http://www.banntal.de/rivalspecies.com/files/rspecies_1260_u3_to_1260_u34.zip

quite the most bugs fixed codewise at least. c'mon ppl, show me some love and test this bugger!

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #116 on: March 06, 2008, 01:38:30 PM »

Bahl

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well, it's gonna be cool aready, if you just give it a try in a short lonerun

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #117 on: April 16, 2008, 10:34:31 AM »

Bahl

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well that seems to aply for more and more people ^^. yet we are still debugging the metaengine for hl1. little progress for hl2 there... since im in terrible work overload these days.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #118 on: April 21, 2008, 10:10:12 PM »

Bahl

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rather randomly stumbled. we have no manpower for organised bug hunting anymore. everything is currently on hold anyhow, except for eltharyon and his progress on mapping automation. i want to do a huge new full alpha release, but i need his result for that. otherwise im loaded with re-release of all our models (this time automatically generated and corrected to fix anim glitches and muzzleflashes). that automation process is part of our port to hl2, since we wouldnt want to do the bornig work of porting everything manually.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #119 on: April 23, 2008, 10:45:58 PM »

Alhaus

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Im still here...