DONE - standard melee weapons still have a power weapon effect
DONE - the 'No Leader' button should be a 'Toggle Leader' button instead (default false).
DONE - the lives in HUD are calculated wrongly by factor 10 in the case of BT devastator
DONE - when killing yourself below 0 points, you get a lot of points (integer overflow)
DONE - when being out of spawns, you cycle the class and weapon menus
DONE - necron speeds are too low, even wraiths
DONE - followbots and robots don't stop shooting once they started
DONE - when a player disconnects during round end, the round state is bogus
CANT - when reconnecting, the mouse look gets turned off ... not enough information for reproducing it
CANT - sometimes a reconnected player cant see any entries in the scoreboard ... not enough information
CANT - sometimes after a while, the client side weapon stops working and only switching weapons helps
CANT - after several rounds, he server is getting out of edicts and the client randomly terminates after a while
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for Eltharyon
Dropped Eltharyon from server
Reason: Reliable channel overflowed
Dropped Sirex from server
Reason: Timed out
Dropped Bahl from server
Reason: Timed out
Dropped zenarion from server
Reason: Client sent 'drop'
Dropped Sirex from server
Reason: Client sent 'drop'
Dropped Bahl from server
Reason: Client sent 'drop'
L 11/06/2010 - 19:50:04: FATAL ERROR (shutting down): ED_Alloc: no free edicts
FATAL ERROR (shutting down): ED_Alloc: no free edicts
After a little research, I think it may be map related. Lets see if this happens on a certain map only. Alternatively, it may be with many followbots or any other entity that gets spanwed but never removed. A good feature may be to have a surveillance of the used entities each round for example and store that information per map counting up the rounds. I will only woalk into that solution if we continue to have the problem with next alpha.