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melter effect
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Topic: melter effect (Read 18396 times)
melter effect
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on:
January 29, 2007, 10:05:20 AM »
Bahl
Administrator
Sr. Member
Posts: 438
well lads, i need a good idea for a melter effect. i mean, we cant do heat bending like in hl2. so what to do? we have beams, particles, tracers, projectiles at hand, but how to build a melter effect with that?
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Re: melter effect
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Reply #1 on:
May 23, 2007, 05:31:20 PM »
Alhaus
Guest
Technicly the melta dosnt have any visable beam, just a shimmer. And a blow torch effect at teh end of the barrel
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Re: melter effect
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Reply #2 on:
May 23, 2007, 09:32:39 PM »
Bahl
Administrator
Sr. Member
Posts: 438
yeah, i remmber, how we were talking about the orange effect quite some months ago :-). on IRC, you were saying, that a heat shimmer would only affect models, no brushes?
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Re: melter effect
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Reply #3 on:
May 24, 2007, 08:39:30 PM »
Bahl
Administrator
Sr. Member
Posts: 438
hmm, maybe this could be done with a particle model too. like a grenade.
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