Hello again, and please welcome the all enticing, magnificent, dancing skeletons! In fact, after a well deserved summer break, I managed to put the success of last news to use and import the first animations! You can see the result below, the player now holds the bolter in animated fashion. There was an intermediate step of development one week ago, where I already imported the animations but they were not actually moving the meshes, so it looked much like dancing skeletons ^^.
Anyways, what you can see still has loads of debugging draw over and you may also notice that the marines arm actually flies up as if he wanted to save his eyes from the harsh radiation on an alien planet. He has a helmet for that purpose though, so this is just a little issue in skeleton importing where negative rotations are not treated correctly. That will be fixed soon, but more importantly, I will at the same time finish my second iteration (0.2) of all game parts with looking at the netcode again and checking if it's possible to actually play with two players.