It may still be quite rough around the edges, but the map models are being loaded and... we even have a bolter! You don't believe me? See for yourself :-).
This means the following list for the models is done:
- It is not animate[DONE]
- It has badly mixed up texture coordinates[DONE]
- It is not world oriented[DONE]
- It is way too dark[DONE]
- It has no bolter![DONE]
And this older one for the maps as well:
- The textures are only the color of their first pixel [DONE]
- The view distance is too short [DONE]
- There is no skybox[DONE]
- There are no lights[DONE]
- There are no transparency effects[DONE]
- There are no map models[DONE]
- Textures turned upside down and all around [DONE]
- Different texture scales [DONE]
So it is time for a new list! We are getting to the exciting part of the story, the dynamic parts, the game itself! So far the gamecode has been running around in the background like a headless chicken, but now it is time to let it show it's face. Since it is all about things that happen, change or can be clicked and done, I think I'll start using short movies for the progress description.
- Things need to move! With physics!
- We want to see what's up, a menu and a hud!
- When can I shoot the bolter? Effects!
I'm looking forward to this :-).