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Rival Species - News / Alpha update
« Last post by Bahl on November 18, 2010, 09:05:07 PM »http://www.rivalspecies.com/files/rspecies_1265_to_1266.zip
Is the new hotness, containing bugfixes:
DONE - standard melee weapons still have a power weapon effect
DONE - the 'No Leader' button should be a 'Toggle Leader' button instead (default false).
DONE - the lives in HUD are calculated wrongly by factor 10 in the case of BT devastator
DONE - when killing yourself below 0 points, you get a lot of points (integer overflow)
DONE - when being out of spawns, you cycle the class and weapon menus
DONE - necron speeds are too low, even wraiths
DONE - followbots and robots don't stop shooting once they started
DONE - when a player disconnects during round end, the round state is bogus
and improvements:
DONE Make sergeants choosable, make followbots spawnable for all species sergeants (instead of normal soldiers), make sergeants more expensive, make marine classes more expensive in general.
DONE Allow robots to spawn followbots.
Is the new hotness, containing bugfixes:
DONE - standard melee weapons still have a power weapon effect
DONE - the 'No Leader' button should be a 'Toggle Leader' button instead (default false).
DONE - the lives in HUD are calculated wrongly by factor 10 in the case of BT devastator
DONE - when killing yourself below 0 points, you get a lot of points (integer overflow)
DONE - when being out of spawns, you cycle the class and weapon menus
DONE - necron speeds are too low, even wraiths
DONE - followbots and robots don't stop shooting once they started
DONE - when a player disconnects during round end, the round state is bogus
and improvements:
DONE Make sergeants choosable, make followbots spawnable for all species sergeants (instead of normal soldiers), make sergeants more expensive, make marine classes more expensive in general.
DONE Allow robots to spawn followbots.